This project aims to design new interactions and improve upon existing interactions to increase the overall usability and usefulness of the low-cost refreshable braille device
We designed and developed a Virtual Reality (VR) Zone at the Guwahati Planetarium with an objective to educate visitors (mostly school students) on space, planets and universe
In this project, we designed and developed a software platform for health professionals to self-create VR based maternal and childcare modules through intuitive user interactions and user interfaces
The landscape orientation of smartphones offers a better aspect ratio and extensive view for watching media and photography. However, it presents challenges of occlusion, reachability, and frequent re-gripping in one-handed interactions
This project focuses on designing interactive and engaging activities for the student of lower primary class (class 2) for ICT based devices which will help in increasing their learnability and creativity by...
This work presents a study investigating the mapping of deformation gestures to the commonly performed functions of camera and video-player using one-handed landscape mode interaction.
ATOM is an HMD VR interface to teach students about atomic structure and historical research experiments conducted in understanding the structure of atoms and historical research experiments conducted in understanding the structure of atoms...
With the advent of the low-cost headsets, Virtual Reality (VR) applications have gained enormous attention and popularity. Object selection is the primary task in VR interfaces. Although numerous studies...
We have designed and developed Pragati, a mobile application interface to aide CHWs and mothers with peer learning and sharing and education and skill development through information modules. Interactive audio-visual animations supported through...
We have designed and developed Swasthyaa, a web and mobile-based service for health administrators, medical officers and health workers to track/monitor the progress of TB patients in real-time. Swasthyaa consists of 3 major components...
E-budget is first of its kind initiative across the country to present the Assam budget of the year 2018 in an intuitive, user-friendly and seamless manner. E-budget is a mobile application designed for legislators and citizens to learn about...
One-hand usage of handheld devices results in poor reachability, re-gripping, occlusion and reduced accuracy. This results in poor user experiences, especially with user interactions that require multi-finger usage...
Tangify is a tangible learning toolkit designed for specially-abled children of 3-7 years old. This learning toolkit consists of an interactive platform and a set of tokens representing different fruits.
This project called CoinBeam is a physical learning system based on tangible interactions designed to help intellectually and developmentally challenged (IDC) children to learn the concepts of...
we propose four different categories of interactions with a smartphone and their demonstration through use cases in the context of education. These four categories are ...
‘Parichaya’, a Tuberculosis Adherence Medikit, uses narratives as a form of communication, that will reach to individual users and increase information awareness...