LEARN MORE ABOUT OUR WORK

Namya
Namya is a low-cost prototyping method for bend and touch-sensitive flexible smartphone-size devices.

Credlow
Credlow is a novel concept designed to increase adoption and usage of FinTech services by providing digital lending to rural users.

Refresh-able braille device
This project aims to design new interactions and improve upon existing interactions to increase the overall usability and usefulness of the low-cost refreshable braille device

Virtual Reality Zone
We designed and developed a Virtual Reality (VR) Zone at the Guwahati Planetarium with an objective to educate visitors (mostly school students) on space, planets and universe

VR content creation platform
In this project, we designed and developed a software platform for health professionals to self-create VR based maternal and childcare modules through intuitive user interactions and user interfaces

Design of Deformation Gestures
The landscape orientation of smartphones offers a better aspect ratio and extensive view for watching media and photography. However, it presents challenges of occlusion, reachability, and frequent re-gripping in one-handed interactions

InViQ
InViQ is visual-only Q&A platform designed for designers to get peer and expert support in building relevant skillset and design expertise.

Sampoorn - an edutainment platform for rural school students
This project focuses on designing interactive and engaging activities for the student of lower primary class (class 2) for ICT based devices which will help in increasing their learnability and creativity by...

Deformation gestures for camera & video-player
This work presents a study investigating the mapping of deformation gestures to the commonly performed functions of camera and video-player using one-handed landscape mode interaction.

ATOM
ATOM is an HMD VR interface to teach students about atomic structure and historical research experiments conducted in understanding the structure of atoms and historical research experiments conducted in understanding the structure of atoms...

Suitable input method for mobile-based VR interfaces
With the advent of the low-cost headsets, Virtual Reality (VR) applications have gained enormous attention and popularity. Object selection is the primary task in VR interfaces. Although numerous studies...

Pragati - empowering rural mothers
We have designed and developed Pragati, a mobile application interface to aide CHWs and mothers with peer learning and sharing and education and skill development through information modules. Interactive audio-visual animations supported through...

Swasthyaa
We have designed and developed Swasthyaa, a web and mobile-based service for health administrators, medical officers and health workers to track/monitor the progress of TB patients in real-time. Swasthyaa consists of 3 major components...

E-budget
E-budget is first of its kind initiative across the country to present the Assam budget of the year 2018 in an intuitive, user-friendly and seamless manner. E-budget is a mobile application designed for legislators and citizens to learn about...

Bendswipe
One-hand usage of handheld devices results in poor reachability, re-gripping, occlusion and reduced accuracy. This results in poor user experiences, especially with user interactions that require multi-finger usage...

Input Interactions for Mobius Shaped Flexible Device
The Möbius strip or Möbius band (also called as twisted cylinder) is a ruled surface with only one side and only one boundary. It is a...

One-handed Interactions for Target Zooming on Flexible Devices
This project proposes a method of target zooming through new input interaction...

Aloe - Complete Diabetic Care
Aloe is a unified and seamlessly integrated network of doctors, diagnostic labs and patients that enables timely, easy and effective diabetic care...

Enhancing movie-watching experiences for hearing impaired
We developed a conceptual experiment that enhances the movie watching experience...

Accessibility in Smart (Mobile) Phones
Here we design a series of solutions to support users to use large screen smart phones effectively and efficiently...

Sakhi
Sakhi is a wearable device enabled peer support system to reduce stress experienced during pregnancy...

Activ-Wear
Activ-Wear is a wearable interface developed to motivate pre-diabetic (or IGT) patients to persuade active and healthy lifestyle...

PhysiTable
PhysiTable is a tangible interface platform aimed to improve hand-eye coordination and hand rotations for cerebral palsy children...

Tangify - tangible tool for learning fruits
Tangify is a tangible learning toolkit designed for specially-abled children of 3-7 years old. This learning toolkit consists of an interactive platform and a set of tokens representing different fruits.

CoinBeam - A tangible tool for financial learning
This project called CoinBeam is a physical learning system based on tangible interactions designed to help intellectually and developmentally challenged (IDC) children to learn the concepts of...

One-handed interaction on large-screen smartphones
We designed "easy access" - a series of interventions supporting one-handed interactions on large-screen smartphones...

Dhobis & Dhobighat
This collaboration attempts to decipher the needs and requirements of the Dhobi community in India. The study will be conducted in...

Reimagining Mobile Interactions
we propose four different categories of interactions with a smartphone and their demonstration through use cases in the context of education. These four categories are ...

To-point or To-touch?
This project is a research experiment conducted to explore the possibilities of designing a healthcare system for rural population...

Body-gestures to control classroom presentations
Here we present a gesture controlled user interface for Microsoft Powerpoint presentations, intended to use for classroom...

Dhatri
Dhatri is a gesture controlled user interface, aimed at motivating older adults to maintain fitness. Gestures used to control...

Selection methods for gestural interfaces
In this project, we present a study conducted to investigate four suitable gestural input methods in 3D space for selection...

Chetna +
Chetna is a gesture enabled interactive information system aimed at educating about maternal healthcare in rural Assam...

Tangible Spirometer
Tangible spirometer presents an interactive device-spirometer for people suffering from lung disorders. It is in a form of interactive...

Svar Vastra
Svar Vastra is an interactive garment intended to develop interest for Indian Classical music in children through color and play...

Tangible Tool for Learning History
Tangible tool for learning Indian history which was achieved using fiducial marker tracking technology and all the interactions...

Tangible Maps
This project demonstrates an interactive way to learn world geography. It aims to provide an interactive platform intended...

Dropbox..for real
Dropbox..for real describes the idea of an associated physical object which is used to control the functionalities...

ChemicAble
ChemicAble is a Tangible User Interface (TUI) for teaching ionic bonding to students of grade 8 to 10. ChemicAble acts...

Tangible Music Player for Visually Challenged
MuBiks is a novel tangible music player, designed for visually challenged to create and manipulate music playlists...

Chetna - empowering maternal healthcare
This project with a focus area on ‘maternal health’ tries to explore different dimensions of working in rural Assam...

Pairup
Pairup is an interactive accessory in the form of wearable band used for sharing professional contacts in a formal environment...

Parichaya: TB therapy adherence medikit
‘Parichaya’, a Tuberculosis Adherence Medikit, uses narratives as a form of communication, that will reach to individual users and increase information awareness...

Today I Like
The project “Designing for mentally ill” involves detailed ethnography study of the behavior of mentally ill person along with...

Interactive Installation on Typography
This installation uses "wave" gesture to play with a word of typography. Typography word is hung across an invisible string that...

Bin-o-Volence
Bin-o-volence is an interactive trash bin in form of popular pacman game. It not only attracts people to throw trash in it...

Kisan-mitr
He proposed project called "Kisan Mitra" is a mobile application that helps to bridge the gap between government agricultural services...

Dharohar
Dharohar is an interactive installation depicting the interesting traditional art & crafts of Jaipur helping tourists to...

I - Will
I-Will concept revolves around space rather than a stand alone object that engages the user in completing a puzzle, resulting in...

Interactive Bus Information System for IIT-G
This project presents an interactive touch panel to showcase bus information at Indian Institute of Technology (IIT) Guwahati...

Snibble
Snibble, a cross platform digital gaming application to provide sex education among university students in India. It aims to...